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Thread Statistics | Show CCP posts - 10 post(s) |

Alticus C Bear
University of Caille Gallente Federation
61
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Posted - 2012.08.09 13:39:00 -
[1] - Quote
Subtle Thrasher buff?
Coercer - interesting to see how the fitting and weapon changes pan out. It was always a strong ship just could not tackle.
Catalyst - Slight stat buff, now worst powergrid by far.
Corm - Nerf? Its real key advantage over the other ships was its ability to fit prop, scram, web and shield tank. For me it was this combination that meant it could handle faction frigs and the other destroyers when fit well. The only target ships I would avoid in the corm were the Gallente/Caldari assault ships (resist profile) and the Daredevil. Really not sure why you would ever choose this over the Thrasher now, if you have to give it a low then take the rocket high slot. But still I do not think it needs such a drastic change. With this and the plate changes you may start to see 400mm T2 plate corms. Slower but tougher.
Thrasher - Generally receives a buff to the already top destroyer.
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Alticus C Bear
University of Caille Gallente Federation
61
|
Posted - 2012.08.09 20:39:00 -
[2] - Quote
Zarnak Wulf wrote:Nagarythe Tinurandir wrote:i do not understand, why the cormorant has to loose a mid. loosing a high instead of a mid would do the ship a much bigger favor wouldnt it? For snipers absolutely. People slapping blasters on it? Not so much.
I expect people who fit blasters would like it also as the corm has 8 highs but only 7 turrets,
That said I like the utility high for rocket launcher or neut although I would like the eighth turret also, just with four mids. |

Alticus C Bear
University of Caille Gallente Federation
63
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Posted - 2012.08.12 07:32:00 -
[3] - Quote
Cat needs more power grid for a start.
How woud swapping the optimal bonus for another fall off bonus or even split 25% of both would this improve DPS projection enough to make a web less needed? |

Alticus C Bear
University of Caille Gallente Federation
64
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Posted - 2012.08.13 20:49:00 -
[4] - Quote
[quote=Pinky Denmark Btw - why does the catalyst get the ultimate role as a blaster ship with a joker small drone? If you want it with drones why not remove a turret and give it 10m3 drone bay/with. Otherwise strip it and wait for the second destroyer...
Pinky[/quote]
That drone is a godsend when completing minor FW plexes in blaster cat. |

Alticus C Bear
University of Caille Gallente Federation
65
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Posted - 2012.08.15 16:14:00 -
[5] - Quote
Keep four mids on the Cormorant (I will post this every time)
Regarding the cat, still seems to lack range, flexibility and fittings.
How about introducing a damage bonus of 5% per level for the Falloff bonus, adjusting the DPS back down by only having 6 turrets (easier to fit), leaving two spare highs.
Swap one to a mid and leave one as a utility high (low would e nice but is probably overpowered), tweak cpu and prowergrid.
Then swap the role bonus of 50% optimal to 50% Falloff.
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Alticus C Bear
University of Caille Gallente Federation
84
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Posted - 2012.09.26 14:59:00 -
[6] - Quote
Ok I am coming round to the 125mm cat.
I tried a 400m plate 75mm version thinking the EHP would be better but still found myself being kited under tracking disruption or unable to hit close range frigs even with javelin.
125mm, DCU cat seems to be where it is at, it at least projects damage well enough even under optimal range TD. DonGÇÖt let them get close though.
I still need to fit an ACR rig even though I have no plate as such and do feel the cat deserves a little extra powergrid. I also struggle to fit a T2 disrupter despite not being overly ambitious in module choices.
It needs to be made clear that the blaster cat is not really viable in real PVP unless you like shooting miners though. Maybe just maybe if the FW beacon location change goes through and you can just sit on the warp in with a scram and a AB for range control then the dps will win you some fights before they pull range. You will then need the Drone to kill any NPCGÇÖs as you will have very little DPS projection.
I killed two hookbills in succession in this which is a bit of a record for me. Not really happy with all the meta mods due to CPU.
[Catalyst, 125mm Rail Cat] Magnetic Field Stabilizer II Internal Force Field Array I Fourier Transform Tracking Program
Limited 1MN MicroWarpdrive I Fleeting Warp Disruptor I
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S
Small Polycarbon Engine Housing I Small Hybrid Burst Aerator I Small Ancillary Current Router I
Warrior SW-300 x1
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Alticus C Bear
University of Caille Gallente Federation
86
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Posted - 2012.10.05 22:35:00 -
[7] - Quote
Jarin Arenos wrote:CCP Ytterbium wrote:
- Coercer: mass decreased from 1665000 to 1650000, agility increased from 2.75 to 2.77 to keep close align time
- Cormorant: mass decreased from 1892000 to 1700000, agility increased from 2.5 to 2.78 to keep close align time
- Catalyst: mass decreased from 1761000 to 1550000, agility increased from 2.45 to 2.76 to keep close align time
- Thrasher: mass increased from 1542000 to 1600000, agility decreased from 2.96 to 2.8 to keep close align time
Can someone enlighten me on just what the mass difference will do if it keeps t he same effective agility?
Higher top speed I believe.
Speed change is nice; if that extra 200m/s for the cat is correct then this brings them nicely up the new cruiser speeds and with an overdrive/nano will be around assault ship Microwarpdrive speeds
Nice fittings change son the Cat, I like the flexibility of the current bonuses with those fittings.
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